Closed spaar closed 9 years ago
I think it's meaningless to make examples that teach people the Unity documentation.
Do you mean the basic skeleton? If so, I mostly made it as a template for people to look at, especially for people who wouldn't otherwise know where to start.
I think that basic one is absolutely enough to start (if we assume that modders at least know C#, are able to read Unity documentation, to decompile Assembly-UnityScript and other mods).
Ah, so you think the shooter one is unnecessary. I made it mostly as a simple example for a mod that actually does something instead of just being loaded, but I guess we could leave it out.
Yes. So, are you going to release the 0.2? I think it's ready in the current state.
Yeah, I'll revert cf9c402, merge this, write the changelog and then package up the releases.
Well then, 0.2 is released. I hope I didn't miss something or screw it up in another way ^^
I have a question: in a static class do I have to mark all fields and methods as "static" or this is determined automatically?
I think you have to mark them as static. Btw: do you want to join Slack? It'd be much nicer for these sort of things that aren't really related to any PR/issue we could comment on.
Yeah. What company name should I enter?
You'll have to send me your email address so I can invite you, instead of signing up on their page. (You can do this on the forums via PM if you don't want to post it here publicly.)
sent
Sent an invite.
Also see #23. What do you think about these examples? Should we add more, something more advanced maybe? Or will this do for now?