space-wizards / RobustToolbox

Robust multiplayer game engine, used by Space Station 14
https://spacestation14.io
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Investigate large LOH usage thanks to ImageSharp pooling #1501

Open PJB3005 opened 3 years ago

PJB3005 commented 3 years ago

ImageSharp's default configuration pools image buffers. The problem is that it will happily keep large LOH buffers around which is quite a waste of memory usage. We should investigate what can be done about this.

Ygg01 commented 3 years ago

I'm new at RobustToolbox, but I did found the following links possibly about this problem for future assignees: