Open ike709 opened 2 years ago
Make it not suck thanks
Virtually everything BYOND can do
@moonheart08
Filters. Specifically I want to be able to apply drop shadows to everything except the floor to recreate TG's fake ambient occlusion
To be more clear here: we need a system for doing multiple stacked post processing shaders on a sprite. This is not how AO would be implemented since that's terrible for perf.
Picture-in-picture viewport support, like BYOND vis contents
We already have this
My own pile:
Filters. Specifically I want to be able to apply drop shadows to everything except the floor to recreate TG's fake ambient occlusion
To be more clear here: we need a system for doing multiple stacked post processing shaders on a sprite. This is not how AO would be implemented since that's terrible for perf.
Picture-in-picture viewport support, like BYOND vis contents
We already have this
My own pile:
* Ability to use animated/directional sprites as shader input.
AO would prolly be best as a filter over an entire plane?
I'm not even sure whether that would be the best way to go about it. I'd have to think about it I guess.
Dump things you'd like to see in a renderer rewrite below, because nobody else can be bothered to make an issue to track this.