I.e., if an entity is far away from a player's view, then it doesn't need to lerp (which causes recursive move events & lookup tree updates). Not really significant for most games, but becomes a significant source of slowdown for replays or servers where PVS is disabled.
I.e., if an entity is far away from a player's view, then it doesn't need to lerp (which causes recursive move events & lookup tree updates). Not really significant for most games, but becomes a significant source of slowdown for replays or servers where PVS is disabled.