As this is a problem that probably haunts many players of high playercount servers, I feel like I should make an issue report on how I resolved it on my side.
The problem:
On high playercount servers of SS14 (namely Rouny Marine Corps reaching 200 players), I as a player encountered severe network stutter and lag when a giant blob of players came into view, reflecting on the network graph (F3) in yellow and red colors.
My solution:
After analyzing packets with wireshark, I noticed that they all reached at most 680-something in length with tiny 8 length packets after and before them. After changing my network adapter MTU (maximum transmission unit) to 600 (from default 1500), all lag and stuttering from high player concentration disappeared and I had silky smooth gameplay since.
I'm not going to pretend to understand why this resolved my issue, but I hope this can be helpful in optimizing the game engine under such circumstances of high player concentrations.
As this is a problem that probably haunts many players of high playercount servers, I feel like I should make an issue report on how I resolved it on my side.
The problem: On high playercount servers of SS14 (namely Rouny Marine Corps reaching 200 players), I as a player encountered severe network stutter and lag when a giant blob of players came into view, reflecting on the network graph (F3) in yellow and red colors.
My solution: After analyzing packets with wireshark, I noticed that they all reached at most 680-something in length with tiny 8 length packets after and before them. After changing my network adapter MTU (maximum transmission unit) to 600 (from default 1500), all lag and stuttering from high player concentration disappeared and I had silky smooth gameplay since.
I'm not going to pretend to understand why this resolved my issue, but I hope this can be helpful in optimizing the game engine under such circumstances of high player concentrations.