Open Myctai opened 2 years ago
Uh, also grids seem to experience this issue. I saw shuttles clip into station couple of times.
Extremely common bug that I can confirm, we have to teleport people/objects out of walls constantly
Grids use a different data structure.
The most common reproduction of the tunneling bug I see often is when someone slips through a table into a wall. The substepping (https://github.com/space-wizards/RobustToolbox/issues/3116) doesn't prevent the bug, perhaps it needs more steps. And since TOI (https://github.com/space-wizards/RobustToolbox/issues/1693) isn't happening, maybe there should be other prevention/mitigation mechanics in place, such as https://github.com/space-wizards/RobustToolbox/issues/1022 or https://github.com/space-wizards/space-station-14/issues/17253
UPD: Though I'm not sure if it's actually tunneling or not. Does the engine allow entering on top of a table if you have a high enough velocity?
UPD2: It isn't tunneling, it's a special case related to some collision groups being disabled on mobs in downed state, see https://github.com/space-wizards/space-station-14/pull/24122
Description
Strong forces applied to mob or item may clip them through walls. No idea how difficult this one is to fix, but having high-velocity objects not phase through walls would be nice.
Reproduction
Screenshots Pictured: owner of pAI activated syndicate minibomb, dropped into crit, got gibbed by bomb and had their pAI launched into space with explosion:
Additional context Related: issues like #10362.