A list of various things "missing" from mechs. Most of the stuff in this issue specifically probably isn't needed at all / should maybe be considered on if it should be added, but it's here so that it's documented.
Mech Bay Computer: You could use this to examine a mech's exact stats without having to enter it. Not the most useful thing in the world but pretty nice for flavor.
Pressurized Cabin: What it says on the tin. Pressurized mechs could use this to switch from taking air environmentally to taking air internally.
System Malfunctions: Sustaining EMPs or critical damage would activate these. In /tg/ you can just repair them by clicking repair and standing still with a do_after, but it was probably different before.
Temperature resistance: Admittedly kind of useless with the current state of atmos, but here for the sake of completeness. Would probably need clothing temperature resistance to be less bad first, since right now temperature resistance goes both ways.
Description
A list of various things "missing" from mechs. Most of the stuff in this issue specifically probably isn't needed at all / should maybe be considered on if it should be added, but it's here so that it's documented.
Mech Bay Computer: You could use this to examine a mech's exact stats without having to enter it. Not the most useful thing in the world but pretty nice for flavor.
Pressurized Cabin: What it says on the tin. Pressurized mechs could use this to switch from taking air environmentally to taking air internally.
System Malfunctions: Sustaining EMPs or critical damage would activate these. In /tg/ you can just repair them by clicking repair and standing still with a do_after, but it was probably different before.
Temperature resistance: Admittedly kind of useless with the current state of atmos, but here for the sake of completeness. Would probably need clothing temperature resistance to be less bad first, since right now temperature resistance goes both ways.