Open metalgearsloth opened 1 year ago
"Shifts" are an illusion, nanotrasen crew members shall be worked to death 24/7 in a never ending loop of stations.
I should also note we talked about it on discord in the past couple weeks (something something battlebus) but don't remember where.
So something like this?
Centcom and arrivals shuttles arrive at station about same time
One concern of course is that a fresh slate each time contains any memory leaks and helps make testing simpler around side effects. We might discover exciting new bugs that require a long playtime and perhaps multiple rounds to recreate.
A clean slate (as now) every few rounds would still be a good idea just to put a cap on how unstable everything can become.
One fun variation is that instead of wiping the old map, it has many entities deleted and is then paused for a whole round to make a re-apperance in a dirty / damaged state later on in the same shift. It could have certain tests done on it (same number of doors as at round start? Floor tiles is similar? No singuloose?)
Preserving some form of static progress, even if it's visual, would be great. Unsure if this is in the same vein; maybe a "days since last incident" that could extend beyond the station and to the individual character showing how long this particular iteration of character has survived, round wise.
Just a vague idea but instead of just restarting at centcomm a new shuttle arrivals and goes to the new station. This would also entail the lobby being playable and giving people the option of respawning or not.
Some additional notes:
Probably just have the lobby with a shuttle on it that departs when the round starts and spawns arrived on the station.