space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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Maybe standarize armories not being exposed to space #17602

Closed DogZeroX closed 1 year ago

DogZeroX commented 1 year ago

Description

I remember a conversation time ago that armory shouldn't be exposed to space, making it too easy to break in. It would require more planning than just "break armory, steal all guns" Reproduction

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Arendian commented 1 year ago

Out of the current mid-high pop rotation maps we have the following layouts: Only two have an armory with a wall directly to space(Kettle, Origin) . Four have at least one room/corridor/empty area between the wall to space and the wall to the armory(Aspid, Box, Marathon, Meta). Two have an armory in the middle of the station(Bagel, Fland). So I think there already is quite a variety of armory layouts on the current maps in rotation, maybe Box, Marathon and Meta can get a double layered reinforced wall as actual armory wall(See Aspid's armory) instead of their current one layer. This would require operatives to break through three walls instead of two before being able to grab all the armory goodies.

keronshb commented 1 year ago

I think a degree of the SS13 ridiculousness comes from how hilariously designed some of these stations are. "Yeah let's make the vault, armory and engine all space facing, absolutely nothing can go wrong."

It feels too much of a hugbox to make these things more safeguarded.

Matz05 commented 1 year ago

Yeah, I like stations being questionably designed in a variety of different ways, making different gambits practical on different maps.