space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.71k stars 3.4k forks source link

Medical beds being craftable is stupid #17946

Closed Emisse closed 2 months ago

Emisse commented 1 year ago

it effectively lets you bypass healing as a game mechanic make them uncraftable, maybe also nerf them

deltanedas commented 1 year ago

why not make them a machine since magic healing vs nanobots or some shit

Emisse commented 1 year ago

no they just shouldnt be craftable its power gamey as fuck

deltanedas commented 1 year ago

so instead of salv having 5 medical beds in the shittle they hoard meds instead

Emisse commented 1 year ago

that would unironically be better

EmoGarbage404 commented 1 year ago

better than "lay on this bed and heal for free"

Aisu9 commented 1 year ago

wouldn't setting a healing cap be the best course of action? what if medbay get bombed and lose every medical beds?

Emisse commented 1 year ago

then the medical beds are gone? i dont see the big deal

Aisu9 commented 1 year ago

so only for the sake of nerfing salvage you nerf the overall availability? they can find medical bed on magnet chunks and possibly from expeditions(i know it can be removed) is duratread purchasable via cargo?

Emisse commented 1 year ago

it being available doesnt matter, they are boring and reduce gameplay interaction

Aisu9 commented 1 year ago

so the basic beds should go too? they also heal and by rule of a+ b also reduce gameplay interaction

Emisse commented 1 year ago

we can just remove the function from regular beds im not saying delete all beds

EmoGarbage404 commented 1 year ago

by rule of a+ b

genuinely curious what this means.

the issue is having powerful healing tools able to be centralized by salvage ( a job that normally is able to acquire an excess of any given material)

Aisu9 commented 1 year ago

oooh... synthtread is an expedition reward i guess.

genuinely curious what this means.

in this situation, it should be item interaction + item mechanic = poor gameplay interaction

Emisse commented 1 year ago

they are interacting with nobody other than themselves to obtain a powerful tool to bypass an entire game mechanic

asperger-sind commented 1 year ago

Just make medbeds heal like normal beds but have a beaker slot like the cryotube for tricordzarcdine or some shit

deltanedas commented 1 year ago

then why bother restocking it with tricord when you can just inject yourself a simple solution is that beds shouldnt be able to heal you from 199 damage, only like 30 max then you cant just rely on them to fullheal a crit person or recover from serious combat injuries

lzk228 commented 1 year ago

lrp moment

Anzarot121 commented 1 year ago

Never noticed such problems on MRP servers. Maybe you just need to forbid by the rules to craft them to everyone except engineers?

LankLTE commented 1 year ago

Never noticed such problems on MRP servers. Maybe you just need to forbid by the rules to craft them to everyone except engineers?

That’s a dumb rule to have, especially when something’s so readily available in a construction menu like that. If their use is that important they could be made to require boards and be a Sci research.

Anzarot121 commented 1 year ago

That’s a dumb rule to have, especially when something’s so readily available in a construction menu like that. If their use is that important they could be made to require boards and be a Sci research.

T1 med technology is really good answer for this problem.

UbaserB commented 10 months ago

They don't have much of an effect in regards to healing and you can already craft normal beds so i agree with removing the recipe.

K-Dynamic commented 10 months ago

That's because they got nerfed a lot sometime during or after this issue

Medical beds still retain some roleplay value (at least on mrp where they're regularly built) to give med something to do, and they also provide free healing during critical moments such as without chems/power

slarticodefast commented 2 months ago

I'm closing this for now, see the discussion in #31316 This can be re-evaluated once NewMed is included.