space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.72k stars 3.43k forks source link

Backpacks should only be useable in hands #20341

Closed metalgearsloth closed 1 year ago

metalgearsloth commented 1 year ago

How it works in ss13, ss14 players coddled too much.

Just need slot flags implemented so belts and shit still work as before.

mirrorcult commented 1 year ago

this is not how it works in ss13

metalgearsloth commented 1 year ago

Was when I played in 2012.

LordEclipse commented 1 year ago

On what servers does it work like this? Doesn't work like this on goon, or /tg/ pretty sure (the only two I've played)

Just-a-Unity-Dev commented 1 year ago

On what servers does it work like this? Doesn't work like this on goon, or /tg/ pretty sure (the only two I've played)

CM requires you to have a doafter to open your bag, but that's the closest thing to this

mirrorcult commented 1 year ago

Was when I played in 2012.

ive been playing ss13 consistently on all sorts of servers since 2013 and ive never encountered anything close to this so you are either misremembering or this was removed more than a decade ago

mirrorcult commented 1 year ago

either way not a good basis to add anything just because it was in an ss13 server 11 years ago

MrGreen006 commented 1 year ago

I really feel like this would be terrible for the game. Like why are we removing a very useful QoL feature? It doesn’t make sense to me

deltanedas commented 1 year ago

le evil powergamers being able to instantly take item out of container nested 6 levels deep inside satchel

VasilisThePikachu commented 1 year ago

This is not how it works in 13 and I don't want it to work like 13

Carolyn3114 commented 1 year ago

this was never in ss13, even back in like 2010 lol

Endecc commented 1 year ago

I'm in awe. To start, the initial point for this implementation being "it's how it works in ss13" is one I've seen dismissed time and time again with "SS14 is its own game". It's a point I've seen YOU argue with, sloth.

Following it's existence in SS13 not even being true in current day, the clarification that it's based off of a decade old user experience is absolutely mindblowing.

I would think that if a mechanic hasn't been in circulation for over ten YEARS, it's something people agreed needed change and moved on from. It could be a relic from a 10-year-younger Byond being even more shit, with such a massive time gap.

I'm suggesting to pass on implementing an anti-qol feature like this. Especially with reasonings like this.

GoodWheatley commented 1 year ago

@metalgearsloth can you please provide a legitimate reason for how you think this feature would improve gameplay

PursuitInAshes commented 1 year ago

Personally, I think I'm in a similar position of, just because its how it is in 13, isn't how we should have to do it here. 14 is its own game and culture. I understand the concerns with having every single container open at once, but I think there are better ways to fix that issue (If deemed absolutely needed to be fixed.), than this. I think finding an alternate solution to the concerns of nested containers, would be our best bet, instead of this. Many will likely agree that this is an excellent QoL, that shouldn't be removed, at least not like this.

keronshb commented 1 year ago

No, I don't think they will.

keronshb commented 1 year ago

oops forgor close

keronshb commented 1 year ago

(Feel free to discuss since it still would require a lot of discussion, I just don't want anyone working on this and potentially wasting their time with a PR)

lzk228 commented 1 year ago

i think it shouldnt be openable only if on back slot, so you can open it on floor, and in hand, but not on back

keronshb commented 1 year ago

i think it shouldnt be openable only if on back slot, so you can open it on floor, and in hand, but not on back

Why? It's highly antiquated, even by video game standards. It's your inventory. Imagine if most modern games made you pause, take out an inventory item (into your hand or onto the ground) to be able to get something from your inventory, then you need to pick it back up and re equip it? That's terrible design for any game.

Not even most classic games made you do that. I really fail to see why this would ever be a good idea.

Also this has NEVER been in SS13 from what I remember. Even back on Exadv's version I never ran into this. While it could've existed on some server, it was never the standard.

lzk228 commented 1 year ago

so, then neither

lzk228 commented 1 year ago

It's your inventory

It's not a really inventory, backpack its a thing that exist as item in game, and you can even play without backpack

keronshb commented 1 year ago

It's your inventory

It's not a really inventory, backpack its a thing that exist as item in game, and you can even play without backpack

It's literally your inventory.

The clothes & items you wear is your equipment. So that would be the equivalent to an equipment screen on a game. The backpack you have on your back is your inventory. While yes you can store 2 very small items in your pockets, that doesn't count as your personal inventory. Your backpack is what gives you your inventory. There is no way to argue this sanely.

lzk228 commented 1 year ago

i played a lot rounds without a backpack and i feel great belt and coat is enough for needed items for job, so i know what im saying