space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.65k stars 3.32k forks source link

falling down chasm should put you on a new 1x1 map instead of delete #21757

Open deltanedas opened 11 months ago

deltanedas commented 11 months ago

Description

so you can maybe fulton out / be bought back at cargo

metalgearsloth commented 11 months ago

This is just z-levels.

deltanedas commented 11 months ago

z-level ss13 real....

notquitehadouken commented 11 months ago

every single person falling into any chasm getting funneled into the same spot

deltanedas commented 11 months ago

yes and that funny

CrigCrag commented 11 months ago

make the chasms a small little cave with a ghostrole for a guy who lives at the bottom of the chasms.

Kadeo64 commented 10 months ago

Falling into a chasm should ~break your bones~ deal a small amount of blunt and bring you to a small village (roughly the side of the aspid kitchen/bar area probably) in legally-distinct-lavaland, where a small colony (2-3) of ghost role legally-distinct-ashwalkers live. From here, if you aren't instantly killed by the ashwalkers, you can try mining enough ore and smelting it with a bonfire to make yourself a unique item, the station fulton (which instantly fultons you back to the station, maybe on top of a salvager job spawn point?), from a crafting bench (reskinned autolathe) the ashwalkers would have. Gives salvagers a small minigame, doesn't instantly kill them, and gives players fun ghost roles.

Ashwalkers would be unable to use guns and would have unique crafting menu items using bones like Arachnids with silk. They also should probably not be allowed to use hardsuits or power tools. These ones would be like, colony exiles, or something, which explains why they (hopefully) aren't immediately hostile to salvagers.