Open metalgearsloth opened 11 months ago
I think there are cases when we might want dead things to go stealth though.
I have set that by default invisibility will not subside with death.
death should not stop stealth
death should not stop stealth
by default it remains the same. Disabling invisibility after death should be enabled separately in the component. Though it is so far the only creature that can die and uses invisibility. You have to see it to disembowel it.
From PR https://github.com/space-wizards/space-station-14/pull/20298
Right now it's going to bulldoze stealth on every mobstate change which it shouldn't be doing. It should be using a new component that enables stealth when coming out of dead-state / disables it going into dead-state.