Open Errant-4 opened 6 months ago
Any item with noRot: true
set on their SpriteComponent will display their inventory sprite rotated 180 degrees, when the tetris block is rotated 90 or 270 degrees.
I'm not sure if there is any actual reason for this behavior in the first place, but I haven't found the relevant code that does it yet
Description
Pinpointer sprite needs to remain upright when it's in-inventory-box is rotated, because the pointer arrow is aligned to the sprite, not the screen
Reproduction Put pinpointer in a backpack and rotate it
Screenshots![image](https://github.com/space-wizards/space-station-14/assets/35878406/d4168ffe-abb9-431c-9e71-ccdb0d48879c)
Additional context