space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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Station Power Flicker Issue #23010

Open DummeHytteOst opened 9 months ago

DummeHytteOst commented 9 months ago

Description

Sometimes power flickers around the station, the issue seems to be with the SMES

Power grids usually goes Generator>SMES>Substation>APC which splits the HV wire grids into two sections

The power flicker happen every time the SMES(s) drop from 100% to 99% charge, the flicker can easily fixed in character by making a power grid go Generator>SMES & Substation> APC to avoid having the SMES make a bottle neck effect, i am unsure as to why the SMES are making a bottle neck effect, but it hampers science in their artifact research heavily, since the power flicker will stop the artifact scanner, reseting the scan to 0%.

Requires sound to be able to hear the power flicker

https://github.com/space-wizards/space-station-14/assets/94384139/840d0411-e910-4e59-ae27-3bbd60026638

connecting the split HV grids before and after photos

Before: image Power flicker happens here

After: image Power flicker is fixed here by connecting the split grids which got separated by the wire terminals which are need for the SMES to charge

This issue is related to issue #22758 and possibly #20313

if you got additional info about this issue then please comment below

PJB3005 commented 9 months ago

This is just how Pow3r is designed to work, the SMES should only "drop from 100% to 99%" if the engine suddenly cuts out. The point is that "the engine suddenly cuts out" still matters.

There may be some other factors like the fact that all power values on substations/APCs are still not properly balanced, but otherwise this is "working as intended".