Open deltanedas opened 5 months ago
ngl containers passing through explosions is generally pretty garbage. It might be worth either removing it or changing it to be opt-in rather than opt-out. It seems that a majority of scenarios seem to prefer not having it, since containers are a very general engine-level concept.
ngl containers passing through explosions is generally pretty garbage. It might be worth either removing it or changing it to be opt-in rather than opt-out. It seems that a majority of scenarios seem to prefer not having it, since containers are a very general engine-level concept.
I don't know if bags and belts are containers but see: secoffs going off like fireworks, nukie medics pissing omnizine, nukies chain-exploding c4 when something explodes near them
i think it was changed to be storage/inventory instead of recursive container check idk why it happens
it should be opt in regardless, its caused a lot of issues since implemented
Description
bombing chem is basically round ending since it destroys all chemicals
if chem dispensers protect jugs from explosions, which either remain in the frame for reconstructing or get ejected after prying the board out (either would be better than how it currently is) it would both be life saving and give a physical reason to make a chem dispenser instead of mixing things by hand