space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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chem dispensers should protect their jugs from explosions #24349

Open deltanedas opened 5 months ago

deltanedas commented 5 months ago

Description

bombing chem is basically round ending since it destroys all chemicals

if chem dispensers protect jugs from explosions, which either remain in the frame for reconstructing or get ejected after prying the board out (either would be better than how it currently is) it would both be life saving and give a physical reason to make a chem dispenser instead of mixing things by hand

EmoGarbage404 commented 5 months ago

ngl containers passing through explosions is generally pretty garbage. It might be worth either removing it or changing it to be opt-in rather than opt-out. It seems that a majority of scenarios seem to prefer not having it, since containers are a very general engine-level concept.

K-Dynamic commented 5 months ago

ngl containers passing through explosions is generally pretty garbage. It might be worth either removing it or changing it to be opt-in rather than opt-out. It seems that a majority of scenarios seem to prefer not having it, since containers are a very general engine-level concept.

I don't know if bags and belts are containers but see: secoffs going off like fireworks, nukie medics pissing omnizine, nukies chain-exploding c4 when something explodes near them

deltanedas commented 5 months ago

i think it was changed to be storage/inventory instead of recursive container check idk why it happens

Emisse commented 5 months ago

it should be opt in regardless, its caused a lot of issues since implemented