A) Thrown stun batons can't miss.
B) Thrown stun batons that are turned off still cause entities to flicker as if they got stunned, at least if baton still have charges.
Reproduction
A) Keep throwing at urists and notice how there is never a single "missed!" pop up
B) Take a baton, make sure its turned off and is at least partially charged, throw it at someone or something.
I think the stunbaton does like 14 stam dmg turned off, not sure if it's related or why it would happen when thrown as it doesn't have thrown melee damage
Description
A) Thrown stun batons can't miss. B) Thrown stun batons that are turned off still cause entities to flicker as if they got stunned, at least if baton still have charges.
Reproduction A) Keep throwing at urists and notice how there is never a single "missed!" pop up B) Take a baton, make sure its turned off and is at least partially charged, throw it at someone or something.