Open QuietlyWhisper opened 7 months ago
Maybe it could be changed to over-produce like the space lube does. I like the idea that its a sort of bad, but cure-all med. Just needs to be less expensive imo. Its like handing out ibuprofen pills.
Since almost all the drugs are originally cribbed from trek, I thought I would give some context on how they're handled in that universe:
In many SS13 versions, tricordrazine heals 1 toxin and does a 0.5 smattering of other things
Thoughts on how to apply this to SS14:
Inaprovoline
Tricordrazine
Trianoline
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Background research
Since almost all the drugs are originally cribbed from trek, I thought I would give some context on how they're handled in that universe:
- Cordrazine
- Resus stimulant
- most similar to how inaprovaline is used now
- easy to overdose on
- standard dose is 1 to 2u
- Tricordrazine
- Stonger cordrazine
- super-resus med
- 25u kills hardy races
- Inaprovaline
- general panacea
- mostly used to fix
- toxins
- electrical damage
- emotional damage
- prevents vomiting
- not very good at resus
- Trianoline (not in SS14)
- heals "percussive injuries" AKA brute
In many SS13 versions, tricordrazine heals 1 toxin and does a 0.5 smattering of other things
Applications
Thoughts on how to apply this to SS14:
Inaprovoline
- New multidrug
- Steal current tricor stats: 0.66 Heat/Shock/Cold, 2 Brute, 1 Poison, per u
- Can't vomit with drug in patient
Tricordrazine
- heal 10 asphyxiation and slow bleeding, deal 1 Poison below 25u and 5 above
- exceptionally should work on fresh dead, reviving patient to crit for some number of seconds according to dosage + RNG
- allows med to use chems on the dead, for a price
- some chance to gain tricor resistance trait on every metabolism, making it useless to prevent excessive medical necromancy
- should revive crit patients to awake for some number of seconds according to dosage+rng, maybe stun so patient can't stand back up and immediately fight
- allows paramed to dose a customer so they don't keep taking asphyx damage on the ride back to med
Trianoline
- could be added to fix low healing complaint
- better kelotane, tier 3 drug
- 2 Heat/Shock/Cold, 4 Brute
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I like the overall idea, personally. My only suggestion would be to just make a new set of meds to accomplish this - fundamentally changing something as commonplace as trico and inapro with potentially deadly consequences, would suck for returning players. Romeral and ambuzol is still fuzzy for me being swapped around 2-3 times now. Or just go the way of phalanxamine and trash it, replace it with something else with a unique name.
Worth mentioning that med bots have unlimited trico, and that helps even out the cost and effectiveness.
I like the overall idea, personally. My only suggestion would be to just make a new set of meds to accomplish this - fundamentally changing something as commonplace as trico and inapro with potentially deadly consequences, would suck for returning players. Romeral and ambuzol is still fuzzy for me being swapped around 2-3 times now. Or just go the way of phalanxamine and trash it, replace it with something else with a unique name.
The whole time I was writing that I thought: someone will die of muscle memory.
I think you're right, but new drugs might be better off with a full drug re-work.
Is there something like that in the medical rework plan already?
We actually found out that this balance issue is actually deeper relating to reagent code issues;
So what you are saying is iron/copper is getting fixed soon and will work 5 times faster?
Trico for its weakness and health limit doesn't have OD (outside of increased thirst) and is wide-spec
My problem I guess is the recipe cost and low effectiveness of course - maybe make it so it metabolises quickly (along with corresponding healing stat changes)
Also most patients don't give into sleep meta (yet)
Also most patients don't give into sleep meta (yet)
Thats why we need some kind of gigachloral hydrate so we can sleep the bastards if we are not going to cryopod them.
Maybe even option for medibots/something else to send custom messages periodically, that way they could advise people to sleep after a brawl, spacewalk or getting poisoned.
Thats why we need some kind of gigachloral hydrate so we can sleep the bastards if we are not going to cryopod them.
Emag a medibot and bring it into med :trollface: Open NO2 canister :trollface: Tranq bullet your patients :trollface:
PR tooltip to remind players to sleep to heal (not based)
Description
Seems underpowered to the point of being silly for a somewhat chemically expensive medicine that only works at a specific range.
for reference in gameplay it's something like 0.1 for bed rest on a medical bed (for the types it heals) 0.03 for a single brute type damage (I'm sure these aren't the actual numbers but someone could go check the actual values)
for whatever reason the chemical guidebook is also misleading, because the 1 healing on brute, like other damage types, seems to divide between the three categories, regardless if there's damage there or not.
Even when mixed with other chemicals as a booster, it's hardly worth even doing just that considering the cost, since it really doesn't heal much at all-