Open mirrorcult opened 5 months ago
also the way the weighting works right now is inefficient as it recalculates the tilecount each call, for stuff like variation rules it needs a way to cache it as these all run within the same tick and the tilecount isnt going to change
Description
has a 10 try for loop that tries to pick a random tile within grid aabb which will just randomly fail sometimes
needs to not do this shit and just bfs from a tile within the fixture aabbs to find an open tile or something see #26694