space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.13k stars 2.83k forks source link

Syndicate sleeper (#27501) still needs work #28016

Open VasilisThePikachu opened 1 month ago

VasilisThePikachu commented 1 month ago

Description

Dutch-VanDerLinde commented 1 month ago

then the heads are just gonna powergame and keep it on blue 24/7 to prevent sleepers from coming

VasilisThePikachu commented 1 month ago

then the heads are just gonna powergame and keep it on blue 24/7 to prevent sleepers from coming

Thats why i added

Or at least not do a sound.

Dutch-VanDerLinde commented 1 month ago

And number #1 is just an issue with antagonists in general, not sleepers

VasilisThePikachu commented 1 month ago

And number #1 is just an issue with antagonists in general, not sleepers

Made more noticeable by sleepers though.

Hanzdegloker commented 1 month ago

I had sleepers activate during a traitors round on train. And we started openly talking about TC and hey what do you need to steal in a hallway because there were more traitors than crew. Prolly more of an issue with events though, but yeah it was comical.

Dutch-VanDerLinde commented 1 month ago

then the heads are just gonna powergame and keep it on blue 24/7 to prevent sleepers from coming

Thats why i added

Or at least not do a sound.

That would be cool then, it would actually make the heads have a reason for going back to green after a threat so they can be informed of sleepers

Dutch-VanDerLinde commented 1 month ago

Issue 5 cannot be replicated, but it does prevent sleepers from showing on the round summary, so the traitor rule should only be added if there isn't an existing one

Dutch-VanDerLinde commented 1 month ago

would fixing issue 2 count towards the feature freeze

VasilisThePikachu commented 1 month ago

would fixing issue 2 count towards the feature freeze

I would say its ok