space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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Instant injectors such as the hypopen are really unfun to play against #28659

Open Simyon264 opened 3 months ago

Simyon264 commented 3 months ago

Description

Playing against instant injectors such as the hypopen or the CMOs spray is very unfun. The only counter is hiding, which is very unfun, or guns which not every antag has access to. Other than that there is no counterplay. Reproduction

  1. Be any antag
  2. Don't have gun
  3. CMO hunts you and you cannot do anything to CMO as you get sleeped the moment you enter the CMOs range.

Additional context

I propose 2 solutions (I prefer the first one):

deltanedas commented 3 months ago

if it has a doafter you can instantly see if cmo is fake and poisoning someone just by having a doafter or not, and hypos just shouldnt work through (blood-red) hardsuits

Simyon264 commented 3 months ago

Right, yes. Adding the resistance against hardsuits to the list of solutions

slarticodefast commented 3 months ago

I partially addressed the hypospray + chloral hydrate weapon problem in one of my PRs #27454 (temporarily closed during the freeze). It changes it to make you drowsy like it does in SS13 instead of forcing you to sleep instantly. This way you still have a chance to fight back or call for help.

Barrett-S commented 3 months ago

CMO should not be hunting you unless you are like actively fighting command or are a nukie, in which case, they quite literally have to be near you and have the accuracy/time for multiple injections (since each one is 5u).

I really don't see the point in nerfing hypo when it's like CMO's one thing to protect themselves, can't be wideswung, and needs multiple injections at point blank. CMO hypo is really only great against slow antags, like jug suit with only melee (which is even less meta after the reflect change).

You know how you counter CMO with hypo? Don't stand still, or just have a gun.

As far as antags with hypopen, it's expensive TC-wise and you barely see it to begin with, I'd much rather see more hypopen usage.

deltanedas commented 3 months ago

accuracy

completely trivial given you can use the right click menu to snipe people with hypos

don't stand still

moving does nothing against hypo which this issue suggests as a new counter

VasilisThePikachu commented 2 months ago

We have had the idea before of them being unable to penetrate hardsuits and it's been basically instantly shot down (#17731)

Making them unable to penetrate hardsuits will just make all heads just start wearing hardsuits.

I don't think it should be a requirement to stand still either. I would actually much rather slarticodefast idea so that chlorar hydrate makes you drowsy first

UbaserB commented 2 months ago

This unmerged PR already has chloral hydrate drowsiness #27454

SlamBamActionman commented 2 months ago

Is it unreasonable to just make the hyposprays have a 0.5-1 second doafter that gets broken immediately upon movement?

If you are hypo-ing someone that is willing to be healed they're likely standing still anyways, and you're going to be faster than a syringe regardless when treating people. This stops CMOs from running in and souping someone up with Chloral Hydrate in the middle of a firefight, but still keeps it somewhat viable as an offensive tool if used in conjunction wtih other equipment (slip the shitter with soap, inject inject).

Sh18RW commented 2 months ago

I think, it should have a chance to miss if difference between movement vectors is greater than some epsilon, also have DoAfter to inject through hardsuit. If someone doesn't like this idea, for you: how are low-weight or medical syringe with no problems injecting through high-weight metallic solid hardsuit? It uses to abuse mechanics. Okay, hypo can do it, but not just in time. It should have delay to go through solid material. In any case, security, captain, engineering, CentCom hardsuits should have protection from momental injection. There are situations of surprise when agent suddenly jumps from shelter and put to sleep his target. But he could fail by some chance. And it is too interesting RP situation.

Ilya246 commented 2 months ago

what if it was an 0.5-second invisible doafter that replaces the cooldown so that you can still do it stealthily or to friendlies but if someone expects you to hypo them you can't do it

Sh18RW commented 1 month ago

if someone expects you to hypo them you can't do it

What do you mean?

And what about a chance to miss?

SlamBamActionman commented 1 month ago

A random chance to miss a hypo is really not great game design. When you use the hypo you are going for a swift attack that can spell disaster if you mess up; a random chance to cheat you out of that setup would feel terrible.