space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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Singularity beacon should not require power #28745

Closed slarticodefast closed 1 month ago

slarticodefast commented 3 months ago

Description

I just tried it out on a localhost server and the current way the singularity beacon works is flawed and makes it almost useless. You could theoretically install a local power supply (pacman) for it, but I think at its current cost of 12 TC this is too much work causing it to be used very rarely.

Reproduction

Plykiya commented 3 months ago

Almost useless? Every single time I've seen it used it makes a straight shot across the entire station no problem

PJB3005 commented 3 months ago

This is literally just a skill issue. God forbid I have to work for my guaranteed station destroyer.

slarticodefast commented 3 months ago

Almost useless? Every single time I've seen it used it makes a straight shot across the entire station no problem

Oh, ok. The few tests I did it always powered off before the singulo was even half the way there. May be map dependend though.

This is literally just a skill issue. God forbid I have to work for my guaranteed station destroyer.

The station destroyer is the singulo itself and it will destroy the station with or without a beacon. Does the beacon cause the singulo to get loose on its own? Otherwise the main part of the preparation is somehow letting the singulo loose.

PJB3005 commented 3 months ago

The station destroyer is the singulo itself and it will destroy the station with or without a beacon.

Most of the time you loose a singulo it like, destroys engineering at most. The worst-case scenario of "the singulo eats the entire station" does not regularly happen. Unless you have a singulo beacon.

B1essedknight commented 3 months ago

Make a shittle then add a beacon, loose the singulo and profit i suppose.