Open metalgearsloth opened 2 weeks ago
There are also issues on buckling now.
some of these should be addressed in the waddling rework #26983
some of these should be addressed in the waddling rework #26983
Im saying ive experienced all these bugs when i played clown, TODAY
Unless it's the actual opinion, change the title to "Waddling needs reworking".
Removing makes it sound like it's an undesired feature, when it's the code that is bad.
Removing makes it sound like it's an undesired feature, when it's the code that is bad.
Sure.
With that being said I would rather remove the code from master until reworked rather than inadvertantly have more bugfixes PRd for the sake of optimising maintainer time and reviews.
That's fair, that's what we did with executions after all.
As noted on the Replicates Etc PR, this can only be "properly" implemented on top of a proper animation state machine system, which is a multi-month project. Just bolting this code onto a different set of inputs is insufficient to stop things breaking further in the future.
Fundamentally this should be a feature that changes a mobs' walking animation from a smooth walk to a waddling one, not having to bolt on an additive layer in code.
Oh and animations need migrating to YAML. So uh it's a far larger project than what I originally took on. Something something Harold Have You Fixed That Light In The Kitchen
Just going to tack on that ai mobs can't waddle with the current system, which makes me very sad because it's clearly intended to be used on ducks.
It's causing its own new set of bugs that need fixing and should've just used mob movement states / extended that functionality instead so we don't have to deal with the same bugs twice.
https://github.com/space-wizards/space-station-14/issues/26977 https://github.com/space-wizards/space-station-14/issues/26964 https://github.com/space-wizards/space-station-14/issues/26950