space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
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The section of Marathons maints under chem is unpowered #29570

Closed bruhmogus closed 2 months ago

bruhmogus commented 3 months ago

Description

Title. Two doors do not receive power for some reason.

Reproduction Step 1. Load Marathon Station Step 2. Check maints (under/around chem) Step 3. Slam face first into a door

Screenshots 20240629073857_1

Additional context The station was completely default, no wiring changes. Power is NOT a concern, as the SMES had the StationInfiniteBattery components.

XxSWAG-MASTER-OVERLORDxX commented 3 months ago

This is an issue of some missing LV right?

lzk228 commented 3 months ago

why all maints should be powered tho

bruhmogus commented 3 months ago

it looks like the cables there are just unconnected to any APC, they're just kinda there

Brandon-Huu commented 3 months ago

I thought this was a feature.

XxSWAG-MASTER-OVERLORDxX commented 3 months ago

I thought this was a feature.

the feature of being able to raid chem round start as a tider