Open slarticodefast opened 2 months ago
Please make it so secglasses are SECURITY restricted, not command/security. Also we need some sort of difference between "highly illegal syndicate contraband" and stuff like the syndie flag, like "This is somewhat illegal syndicate contraband, but you should be fine to carry it around" and "This is central command restricted contraband!"
Please make it so secglasses are SECURITY restricted, not command/security.
This is currently being discussed with the admins. A possible solution could be the addition of the special command glasses, which only show the job icon, but not wanted status #30447
Please make it so secglasses are SECURITY restricted, not command/security.
This is currently being discussed with the admins. A possible solution could be the addition of the special command glasses, which only show the job icon, but not wanted status #30447
Would still need to make SecGlasses restricted right? What would be stopping Command from just ditching the command glasses and getting SecGlasses.
Would still need to make SecGlasses restricted right? What would be stopping Command from just ditching the command glasses and getting SecGlasses.
Yes, that would have to be added to that PR.
the fire axe has its own design and description so it isnt a stealth item
The raid suit's helmet (not the actual suit) says it's departmentally restricted instead of syndicate contraband
Merc gear should be sec restricted i belive its currently incorrectly parented as syndie gear
The CE's advanced magboots are listed as engineering restricted, not command restricted Also they don't have the "This item is a highly valuable target for Syndicate agents!" tag
the acolyte armor should be listed as syndicate or minor contraband, because it is functional armor exclusive to emagging a vendor. there is no other way to get it other than emagging the pietyvendor
Nukie Plushie?
The Nukie Plushie can spawn in the cap's locker, it would be weird to include it as contraband imo
The Nukie Plushie can spawn in the cap's locker, it would be weird to include it as contraband imo
It currently is contraband. That's why I added it. I'll make it more clear
Bladed flatcap is an improvised weapon but is marked as syndicate contraband
Bladed flatcap is an improvised weapon but is marked as syndicate contraband
it really SHOULDN'T be marked as contraband, as its a stealthy weapon (last time i checked)
it really SHOULDN'T be marked as contraband, as its a stealthy weapon (last time i checked)
Good point. You can still see the damage it does upon examination though, so it's still kinda obvious?
Good point. You can still see the damage it does upon examination though, so it's still kinda obvious?
you can see a hypopen's reagent counter on inspection, but that doesn't make it immediately obvious contraband. If the weapon has a line stating it's bladed in its description box, however, then its fair game (this is the part I'm not so sure of, because i forget the description)
Probably should be restricted to cargo considering the armor? (considering its literally better than sec gasmask armor)
Probably should be restricted to cargo considering the armor? (considering its literally better than sec gasmask armor)
Do they have that round-start or is it salvage loot?
explorer masks are just roundstart stuff.
Probably should be restricted to cargo considering the armor? (considering its literally better than sec gasmask armor)
Do they have that round-start or is it salvage loot?
Round start salv. I don’t remember if you can get more, I don’t think so though. Maybe when finding a mining suit crate.
ERT mask = contraband :trollface:
Bandolier is not allowed by the bartender
cleanades marked as contraband
thinking about it... what if people get promoted?
It shouldnt because its a stealth item
Shouldnt it be department restricted? (Security, comes in bagel armoury)
I dont... why??? you can get it from the lottery and its not syndicate related in any way outside of it being accessible from the uplink, and its got no functional usage
thinking about it... what if people get promoted?
I think it is tied to your ID's access, so if that changes with your promotion you should be fine.
It shouldnt because its a stealth item
It got the word "thief" right in its name, so no stealth at all. If you want it to be stealthy, it should be named toolbox instead.
Shouldnt it be department restricted? (Security, comes in bagel armoury)
Corrected it.
cat ears
Because funny, also they were considered contraband before
I thought the thief toolbox was just a normal toolbox namewise till interacted with, mb
But I don't recall the cat ears ever being contraband? (Before the OG pr for this came out and before contraband rules in spacelaw were nuked)
Found these:
So I guess the admin answer is 🤷♂️
I have also been told that it's contraband if it's "primarily obtained in the uplink" and I think cat ears are common enough from lotteries to be excluded from that
The swat gasmask that Head of security starts with is marked as cargo restricted
Salvage use normal magboots for their job and can get them out of their locker, but they're restricted to engineering so they appear to be contraband to salvagers
Some armors might need to be marked as contraband:
Salvage use normal magboots for their job and can get them out of their locker, but they're restricted to engineering so they appear to be contraband to salvagers
the eva room also has magboots i think, so it should just be removed or changed to say jobs with external access
I thought normal magboots being contra was fixed already?
I thought normal magboots being contra was fixed already?
It was yes... three days after I mentioned it... #30960 :trollface:
galoshes should be jani restricted. Ive seen officers justify using them because they "arent really contra"
x-ray cannons are not security restricted
The HoS’s trench coat is not security restricted
Omega soap should probably be contraband, it's syndie soap but better, and iirc was considered contraband before the inspect came along
Please make it so secglasses are SECURITY restricted, not command/security.
This is currently being discussed with the admins. A possible solution could be the addition of the special command glasses, which only show the job icon, but not wanted status #30447
Administrative glasses would be AWESOME, the admin hud isn't flash immune.
Administrative glasses would be AWESOME, the admin hud isn't flash immune.
we already have admin glasses and admin huds
Dogi needs to be marked as Syndicate contraband, obtainable from emagged TheatreDrobe and has decent armor protection.
@golinth I asked admins about the omega soap. I think it is fine without being contraband.
Let's collect all of them here so we have a better overview. If you find an item that got the wrong contraband category write a comment and I will add it to the list.
[x] Cat ears should be syndicate contra
[x] Syndicate pAI should be syndicate contra
[x] Chest rig should be syndicate contra
[x] Surplus crates should be contraband
[x] Binary translator key should be science restricted instead of syndicate contra
[x] Laser guns should be all security restricted
[x] Weapons that don't belong to Cybersun or Nanotrasen should be majorly restricted (such as the retro laser blaster, the RPG, or the minigun)
[x] Briefcases should be stealthy again
[x] Hypodart and Hypopen boxes should be syndicate contra
[x] Syndicate implanters should be marked as syndicate contra
[x] Rigged boxing gloves should be stealthy
[x] Riot shields and such should be security restricted
[x] Security radio should be security restricted
[x] RCD should be engineering restricted
[x] Security crates should be properly marked as security restricted.
[x] All security gun safes should be marked as security restricted
[x] Secglasses should be command/security restricted. This is subject to further discussion with the admins. In case #30447 gets merged they should be changed to be security only.
[x] Door remotes should be all command restricted, the armory remote is security and command restricted
[x] Pinpointers should be either command restricted or syndicate contraband
[x] Medal case should be command restricted
[x] Security jetpack should be security restricted
[x] Hot potato should be marked as a syndicate item
[x] Nuclear bomb should be marked as major contraband
[x] Stamps should be either command restricted or security restricted
[x] Ninja gear should be major contraband
[x] Combat gloves should be security/engineering restricted
[x] Syndie hand flag should be syndie contra
[x] Syndicate codeword papers should be syndie contra
[x] CentComm pen should not be syndicate contra
[x] Practice laser rifles and disablers should not be security restricted
[x] Energy dagger pens should only show as contra when toggled on
[x] All giant ass sword type weapons should be upgraded from minor contra to major contra
[x] #30986
[x] #30931
[x] The advanced magboots should show as command restricted and have a grand theft label.
[x] Grenades should be contraband
[x] Encryption keys, in particular security, command and the master key should be contraband. The respective headsets are already marked as contraband
[x] The fire axe (syndicate weapon) should be syndicate contraband.
[x] The raid suit's helmet should be syndicate contraband instead of departmentally restricted.
[x] Thief undetermined toolbox should be contraband
[x] Thieving beacon should be contraband
[x] Mercenary clothing, maybe sec restricted?
[x] Lethal ammunition should be contraband
[x] Grenades, Rockets, see explosives.yml should be contraband
[x] Advanced circular saw should be contraband
[x] Nukie Plushie should not be contraband
[x] acolyte armor should be contraband
[x] ClothingHeadHelmetERTLeader should not be syndicate contraband
[x] Add Central Command contraband category
[x] The ERT gas mask should be command/CentCom restricted.
[x] Bladed Flatcap should not be contraband (stealth item)
[x] Explorer gas mask should be cargo restricted
[x] AKMS should be security restricted (found in Bagel armory)
[x] The swat gas mask the HOS starts with should be security restricted, not cargo
[x] The bone helmet should not be security restriced, but something else (I think?)
[x] chitinous armor, bone armor and ironclad II armor should be marked as contraband/restricted
[x] The communications console board should be command restricted or grand theft (check the other theft target machine boards as well)
[x] ClothingOuterCoatHoSTrench should be command or security restricted (the same as ClothingOuterWinterHoS)
[x] The x-ray cannon should be security restricted
[x] Stinger grenades should be security restricted, not syndie contraband (they are in the sec vend)
[ ] Possibly botany plants and seed (e.g. death nettle, killer tomatos), although these can have some legitimate uses.
[ ] Add the option to restrict objects to certain jobs, not only departments, in particular:
[ ] The bandolier should be allowed for the bartender.
[ ] Allow armored vests and double barreled shotguns for bartenders
[ ] The sawn-off shotgun should be restricted to bartender/security
[ ] The roundstart headset for lawyers should not be considered contraband for them
[ ] Maybe make galoshes janitor restricted?