space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.71k stars 3.43k forks source link

There is no air pressurization system at the station exits. #3131

Closed PaulRitter closed 3 years ago

PaulRitter commented 3 years ago

It vacuums out anyone brave enough to open the second door.

Reported by @"Herbert Falsevor#3037"

I think by this he meant in the intermediate room. There should probably be some sort of cycling system used here, altough we don't have that yet.

mirrorcult commented 3 years ago

nonissue, just open/close them one at a time and it's fine

moonheart08 commented 3 years ago

@mirrorcult We have fastmos, so no matter how you dice it, even if you do it one at a time you will be blasted out the airlock at mach speed. I think this is still an issue.

gradientvera commented 3 years ago

@mirrorcult We have fastmos, so no matter how you dice it, even if you do it one at a time you will be blasted out the airlock at mach speed. I think this is still an issue.

not true, if you close the internal airlock then open the external one it's fine

moonheart08 commented 3 years ago

image This airlock causes enough of a pressure difference to rip up tiles inside.

gradientvera commented 3 years ago

In no way is that near enough to "blast anyone out the airlock at mach speec". Tiles being ripped is not that important. Aside from that, this is part of piping so it can stay closed anyway.

SweptWasTaken commented 3 years ago

Since piping is in shouldn't we map vents and stuff into these airlocks?

gradientvera commented 3 years ago

Since piping is in shouldn't we map vents and stuff into these airlocks?

piping is in no way stable for mapping, it doesn't even hide in subfloor right now (it's a complicated problem to solve as not all layers need to be hidden)

SweptWasTaken commented 3 years ago

Since piping is in shouldn't we map vents and stuff into these airlocks?

piping is in no way stable for mapping, it doesn't even hide in subfloor right now (it's a complicated problem to solve as not all layers need to be hidden)

How does piping work in SS13 again? I would think that when placing piping down you could have a mode where you can do above tile/below tile.

ike709 commented 3 years ago

Smh just steal advanced airlock controllers from yogs/bee and have properly cycling airlocks.

SweptWasTaken commented 3 years ago

Smh just steal advanced airlock controllers from yogs/bee and have properly cycling airlocks.

When you code it