Open Graded5 opened 2 months ago
tool
and target
are the same value. Probably because action target is a tile. I tried passing coordinates.EntityId
but it's not working.
it should break on user move since there is no target entity
I think BreakOnWeightlessMove = false
allows you to just float in zero gravity without stopping prying.
Description
Do after doesnt cancel if you move out of range.
Reproduction -Have no gravity -Be gliding quickly -Begin prying a tile behind you thats in range. -Observe as your arms get insanely long as you drift out of range