Open Veritius opened 1 month ago
will carp limit resolve this?
the counterplay is to kill the dragon or destroy the rifts before they charge, if they get all 3 rifts charged they're probably going to destroy the station regardless, leaving into space or not.
Description
They can completely abandon the station and just... have infinite carp spawn, with no counterplay. This only works if they get three rifts fully charged, but that's honestly not hard. They can also ghost and just... play a different role while the station plays tower defense.
Isn't the round literally supposed to END when they succesfully charge 3 rifts?
sec and or whole crew is supposed to be able to kill the rifts, they have at most 3 chances to destroy a rift (which will also destroy other rifts), so if they cant then pretty fair they now live among the carp
what kind of powergaming loser dragon would just play it safe instead of eating the whole crew ? Oo
Maybe have the nuke detonate after 3 fully charged rifts? Blob style
Maybe have the nuke detonate after 3 fully charged rifts? Blob style
Could even flavor it as NT remotely detonating a compromised station.
I had a round where the dragon died and their corpse flew off into space, preventing any revival of eaten bodies
I would say it's part of the problem of things floating into space being always irretrievable (including a nuke disk that had to be respawned manually)
what kind of powergaming loser dragon would just play it safe instead of eating the whole crew ? Oo
they can also drift into space when crit and just... never actually die.
Description
They can completely abandon the station and just... have infinite carp spawn, with no counterplay. This only works if they get three rifts fully charged, but that's honestly not hard. They can also ghost and just... play a different role while the station plays tower defense.