Open K-Dynamic opened 1 month ago
By pulled down you mean not on your face?
By pulled down you mean not on your face?
In head slot(which is what gives immunity ex: resistances and mask flash immunity) but in not active state(like hardsuit or gas mask for internals) I reckon.
In head slot(which is what gives immunity ex: resistances and mask flash immunity) but in not active state(like hardsuit or gas mask for internals) I reckon.
Neck/mask slot but yes
Oh, I was puzzled why you are making issue for your own PR that is not even merged... You just discovered syndie masks do not need to be on face for protection eh? That bug/feature™ is one(only?) reason that weldmask from sci isn't a toggle but rather equippable only.
Oh, I was puzzled why you are making issue for your own PR that is not even merged... You just discovered syndie masks do not need to be on face for protection eh? That bug/feature™ is one(only?) reason that weldmask from sci isn't a toggle but rather equippable only.
It's an issue to report for recordkeeping and both gas masks have this bug. It was also never documented if welding gas mask was untoggleable because of it.
Alright I've appended another issue to this - masks with damage protection still work even when pulled down
Description
Discovered with #32691. Masks with flash, eye, and damage protection still protect even when toggled to pull down.
This has potential to mislead players who think their opponent is missing protection.
Reproduction Flash and eye protection
Damage protection
For example, wear a deathsquad helmet, pull down your mask, and attack yourself with wielded sledgehammer. The attack should 20 blunt damage but only does 16, despite the mask being pulled down.