Open K-Dynamic opened 3 days ago
By pulled down you mean not on your face?
By pulled down you mean not on your face?
In head slot(which is what gives immunity ex: resistances and mask flash immunity) but in not active state(like hardsuit or gas mask for internals) I reckon.
In head slot(which is what gives immunity ex: resistances and mask flash immunity) but in not active state(like hardsuit or gas mask for internals) I reckon.
Neck/mask slot but yes
Oh, I was puzzled why you are making issue for your own PR that is not even merged... You just discovered syndie masks do not need to be on face for protection eh? That bug/feature™ is one(only?) reason that weldmask from sci isn't a toggle but rather equippable only.
Oh, I was puzzled why you are making issue for your own PR that is not even merged... You just discovered syndie masks do not need to be on face for protection eh? That bug/feature™ is one(only?) reason that weldmask from sci isn't a toggle but rather equippable only.
It's an issue to report for recordkeeping and both gas masks have this bug. It was also never documented if welding gas mask was untoggleable because of it.
Description
Discovered with #32691. Masks with flash and eye protection still protect from flashes or welding when toggled to pull down.
This has potential to mislead players who think their opponent is missing protection.
May need to check if masks offer armour protection even when pulled down.
Reproduction