Open slarticodefast opened 4 days ago
This might be related to #31583 and #31625, not sure though
Maybe? No sprite layering issues in this bug though, you were always above the table.
climbing is strange, it uses collision layers. basically putting the climber in a higher layer until they are not colliding with the lower layer. but that might only be checked on event of witch pulling target is probably not one.
Reproduction
Additional context I have noticed this bug while testing #31147 However, I was also able to reproduce it on master, so it existed before that already.