Changes salvage scrap that is currently "ginormous" to be "large" so that they can fit in grid inventories. Gives them a defined size so that it can have interactions with a bag of holding.
Why / Balance
The bag of holding is kind of a novelty item that never really sees any real application because of its late-game availability and expensive material cost and is mostly just mildly entertaining because upgrades are stimulating, but forget all that-
All of the salvage scrap should be able to fit in a bag of holding so that it could hypothetically have a salvage use. If all major scrap items do not fit in a bag of holding, then a salvager still needs to drag a crate, and so the upgrade fails to change the gameplay experience.
About the PR
Changes salvage scrap that is currently "ginormous" to be "large" so that they can fit in grid inventories. Gives them a defined size so that it can have interactions with a bag of holding.
Why / Balance
The bag of holding is kind of a novelty item that never really sees any real application because of its late-game availability and expensive material cost and is mostly just mildly entertaining because upgrades are stimulating, but forget all that-
All of the salvage scrap should be able to fit in a bag of holding so that it could hypothetically have a salvage use. If all major scrap items do not fit in a bag of holding, then a salvager still needs to drag a crate, and so the upgrade fails to change the gameplay experience.
Technical details
Media
Requirements
Breaking changes
Changelog
:cl: SpaceRox1244