Closed metalgearsloth closed 2 years ago
This seems less like an issue, and more like a meta issue.
I.e. can be broken into tinier independent chunks - adding different interfaces, adding different algorithms, etc.
The problem is at least 2/3 of these are dependent on each other. If pathfinding nodes are made into structs suddenly most of these would need to be rewritten.
Will split up
In no particular order:
Pathfinders currently okay performance wise with small paths but if we want something to go across box-station the above will be needed to make it faster. This will also mean stuff like pathfinding graph updates will be faster.