Closed Swirl-droid closed 3 years ago
I can't reproduce the lag on local but I managed to get stuck between the wall and disposal unit with no way to get out. Climbing in the disposal and getting out ejects me against the wall again.
Fix is to keep track of the entity when it exits somewhere and use PreventCollideEvent, then when the collision ends remove it from the list (similar to what tables do).
The old (broken) functionality for this was removed in a recent PR I did.
Disposals part fixed, lag sounds completely unrelated.
Description Currently it is possible to get stuck between a garbage chute and a wall. In this state, alt-tabbing causes the client to lag severely. To perform:
Screenshots
Additional info Ver. 0.1