Wait a bit so you are somewhat away from the station.
Use the sandbox entity spawning panel to spawn a "Mimic [AI]" in space.
Receive
System.Collections.Generic.KeyNotFoundException: 'The given key '0' was not present in the dictionary.'
on the callstack
[External Code]
Robust.Shared.Map.MapManager.GetGrid(Robust.Shared.Map.GridId) in MapManager.cs
Content.Server.AI.Pathfinding.Accessible.AiReachableSystem.CanAccess(Robust.Shared.GameObjects.IEntity, Robust.Shared.GameObjects.IEntity, float) in AiReachableSystem.cs
Content.Server.AI.Utility.Considerations.Containers.TargetAccessibleCon.GetScore(Content.Server.AI.WorldState.Blackboard) in TargetAccessibleCon.cs
Content.Server.AI.Utility.Considerations.Consideration.GetAdjustedScore(Content.Server.AI.WorldState.Blackboard) in Consideration.cs
Content.Server.AI.Utility.Considerations.Consideration.BoolCurve.__Result|0() in Consideration.cs
Content.Server.AI.Utility.Actions.UtilityAction.GetScore(Content.Server.AI.WorldState.Blackboard, float) in UtilityAction.cs
Content.Server.AI.LoadBalancer.AiActionRequestJob.Process() in AiActionRequestJob.cs
[External Code]
Content.Server.CPUJob.JobQueues.Job<T>.ProcessWrap() in Job.cs
...
[Call Stack Truncated]
and after telling the debugger to continue a couple times the server closes.
Additionally there were a couple runtimes on the client that might be because of the crash or because of the mimic, I can't tell.
```
[ERRO] go.comp.sprite: Layer with key 'Hair' does not exist, cannot set color! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetColor(Object layerKey, Color color) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 1076
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 68
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'FacialHair' does not exist, cannot set color! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetColor(Object layerKey, Color color) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 1076
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 70
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'Eyes' does not exist, cannot set color! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetColor(Object layerKey, Color color) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 1076
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 73
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'Chest' does not exist, cannot set state! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetState(Object layerKey, StateId stateId) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 840
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 75
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'Head' does not exist, cannot set state! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetState(Object layerKey, StateId stateId) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 840
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 76
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'Handcuffs' does not exist, cannot set visibility! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetVisible(Object layerKey, Boolean visible) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 1051
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 87
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'Hair' does not exist, cannot set sprite! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetSprite(Object layerKey, SpriteSpecifier specifier) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 750
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 107
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[ERRO] go.comp.sprite: Layer with key 'FacialHair' does not exist, cannot set sprite! Trace:
at System.Environment.get_StackTrace()
at Robust.Client.GameObjects.SpriteComponent.LayerSetSprite(Object layerKey, SpriteSpecifier specifier) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 750
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 108
at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44
at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76
at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182
at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444
at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48
at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414
at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232
at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371
at Robust.Client.GameController.b__44_0(Object sender, FrameEventArgs args) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 157
at Robust.Shared.Timing.GameLoop.Run() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\Timing\GameLoop.cs:line 197
at Robust.Client.GameController.ContinueStartupAndLoop(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 129
at Robust.Client.GameController.GameThreadMain(DisplayMode mode) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 114
at Robust.Client.GameController.<>c__DisplayClass73_0.b__0() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.Standalone.cs:line 81
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
```
Description
on the callstack
and after telling the debugger to continue a couple times the server closes.
Additionally there were a couple runtimes on the client that might be because of the crash or because of the mimic, I can't tell.
``` [ERRO] go.comp.sprite: Layer with key 'Hair' does not exist, cannot set color! Trace: at System.Environment.get_StackTrace() at Robust.Client.GameObjects.SpriteComponent.LayerSetColor(Object layerKey, Color color) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\Components\Renderable\SpriteComponent.cs:line 1076 at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.UpdateLooks() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 68 at Content.Client.CharacterAppearance.HumanoidAppearanceComponent.Startup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\Content.Client\CharacterAppearance\HumanoidAppearanceComponent.cs:line 44 at Robust.Shared.GameObjects.Component.LifeStartup() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Component.cs:line 76 at Robust.Shared.GameObjects.Entity.StartAllComponents() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\Entity.cs:line 182 at Robust.Shared.GameObjects.EntityManager.StartEntity(Entity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Shared\GameObjects\EntityManager.cs:line 444 at Robust.Client.GameObjects.ClientEntityManager.Robust.Client.GameObjects.IClientEntityManagerInternal.StartEntity(IEntity entity) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameObjects\ClientEntityManager.cs:line 48 at Robust.Client.GameStates.ClientGameStateManager.ApplyEntityStates(EntityState[] curEntStates, IEnumerable`1 deletions, EntityState[] nextEntStates) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 522 at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState(GameState curState, GameState nextState) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 414 at Robust.Client.GameStates.ClientGameStateManager.ApplyGameState() in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameStates\ClientGameStateManager.cs:line 232 at Robust.Client.GameController.Tick(FrameEventArgs frameEventArgs) in C:\Users\user\Documents\GitHub\SS13\space-station-14\RobustToolbox\Robust.Client\GameController\GameController.cs:line 371 at Robust.Client.GameController.Screenshots
Additional context