Closed ghpsk closed 4 years ago
Nah the file paths are correct. The problem is almost certainly that I was lazy when compiling GLFW and that it's failing to load the GLFW we ship due to stupid ABI issues, and instead falling back to an outdated system version.
I just tried to run the client myself, and I couldn't replicate your problem. It starts up fine, and I could connect to the public server and play, no problem. On the other hand, I cannot run the server (log for the curious), but that's for another issue.
EDIT: Server runs fine for me now. Dunno what the problem was, I just ran a system update and pulled the latest version of SS14.
is this still an issue?
Throwing this error in the latest version when trying to join servers:
[DEBG] clyde.win: GLFW initialized, version: 3.2.1 X11 GLX EGL clock_gettime /dev/js Xf86vm shared.
[FATL] unhandled: System.EntryPointNotFoundException: Unable to find an entry point named 'glfwWindowHintString' in shared library 'glfw3.dll'.
at OpenToolkit.GraphicsLibraryFramework.GLFWNative.glfwWindowHintString(Int32 hint, Byte* value)
at OpenToolkit.GraphicsLibraryFramework.GLFW.WindowHint(WindowHintString hint, String value) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/OpenToolkit.GraphicsLibraryFramework/GLFW.cs:line 909
at Robust.Client.Graphics.Clyde.Clyde.InitWindow() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.Windowing.cs:line 147
at Robust.Client.Graphics.Clyde.Clyde.InitWindowing() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.Windowing.cs:line 133
at Robust.Client.Graphics.Clyde.Clyde.Initialize() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.cs:line 93
at Robust.Client.GameController.Startup(Func`1 logHandlerFactory) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController.cs:line 136
at Robust.Client.GameController.ParsedMain(CommandLineArgs args, Boolean contentStart) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 54
at Robust.Client.GameController.Start(String[] args, Boolean contentStart) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 37
at Robust.Client.GameController.Main(String[] args) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 22
Unhandled exception. System.EntryPointNotFoundException: Unable to find an entry point named 'glfwWindowHintString' in shared library 'glfw3.dll'.
at OpenToolkit.GraphicsLibraryFramework.GLFWNative.glfwWindowHintString(Int32 hint, Byte* value)
at OpenToolkit.GraphicsLibraryFramework.GLFW.WindowHint(WindowHintString hint, String value) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/OpenToolkit.GraphicsLibraryFramework/GLFW.cs:line 909
at Robust.Client.Graphics.Clyde.Clyde.InitWindow() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.Windowing.cs:line 147
at Robust.Client.Graphics.Clyde.Clyde.InitWindowing() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.Windowing.cs:line 133
at Robust.Client.Graphics.Clyde.Clyde.Initialize() in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.cs:line 93
at Robust.Client.GameController.Startup(Func`1 logHandlerFactory) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController.cs:line 136
at Robust.Client.GameController.ParsedMain(CommandLineArgs args, Boolean contentStart) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 54
at Robust.Client.GameController.Start(String[] args, Boolean contentStart) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 37
at Robust.Client.GameController.Main(String[] args) in /var/lib/jenkins/workspace/SS14 Content/RobustToolbox/Robust.Client/GameController/GameController.Standalone.cs:line 22
this happens after the update gets downloaded
That's because it's failing to load our provided libglfw.so.3
and falling back to the system's one which is too outdated.
Outdated
* laughs in debian *
That's because it's failing to load our provided
libglfw.so.3
Well I just extracted the zip again and found no file like that. Maybe it's renamed to something else?
provided
Is this a coding/packaging problem or does the game depend on the system for the right version of libraries?
Hi, just dropping by to say that it affects me too.
(hope I'm not being too pushy)
Attempting to run current release throws this error:
It seems as if the dependency on
glfw3.dll
isn't being properly redirected tolibglfw.so.3
.glfw3.dll
is not present in the Linux Robust.Client directory, which is likely as it should be.