space-wizards / space-station-14

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
https://spacestation14.io
MIT License
2.7k stars 3.39k forks source link

Shuttle console TODO #9568

Open metalgearsloth opened 2 years ago

metalgearsloth commented 2 years ago
  1. Make the viewport rectangular and use a grid instead. The lines can also be some arbitrary distance (e.g. 50 metres) that changes as you zoom.
  2. Use tickboxes for docking ports instead to toggle autodock so you can do multiple at once (if you select a camera it should turn that one on).
  3. Have docking actually use cameras
  4. Allow zooming out in docking mode
Myctai commented 2 years ago
  1. Make the viewport rectangular

Why rectangular? Won't it introduce issues like your effective mass scan range being depending on your angle relative to target? Spinning ship to search surroundings does not sound good.

metalgearsloth commented 2 years ago
  1. Make the viewport rectangular

Why rectangular? Won't it introduce issues like your effective mass scan range being depending on your angle relative to target? Spinning ship to search surroundings does not sound good.

It will be irrelevant when ship labels are still shown outside of the viewport range and I also do not feel like coding a shader to make the docking camera a circle.

Myctai commented 2 years ago

Maybe color-code thing in range and have corresponding color-coded list of labels not on radar? And no, short range docking cam absolutely can be square. It's the long range stuff I have issue with, IRL you spin radar dish, not vessels themselves, to scan surroundings.