Open space928 opened 1 year ago
I've pushed a preliminary version of this to the dev branch, but there's still plenty of room for improvement. One of the big things is that spline updates are not propagated to dependent objects (other splines, terrain, spline attachements). Live update is also not yet implemented.
It might be nice to write a little utility panel which allows users to edit spline parameters in Blender and have the mesh update in Blender. It could also provide utilities for automatic spline merging/baking and fine-grained tessellation control.