spaceangel1970 / glidehqplusglitch64

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Antialiasing support in Glitch64 #27

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
A request from end users for application-level anti-aliasing is requested.
Requires a rewrite of the FBO HWFBE emulation code.

Original issue reported on code.google.com by mudl...@tpg.com.au on 10 Jan 2010 at 10:47

GoogleCodeExporter commented 8 years ago
Could the AA be added for everything but HWFBE? On voodoos AA is not applied to
texture frame buffers (HWFBE), because the hardware does not support it.

Original comment by gon...@ngs.ru on 16 Feb 2010 at 6:55

GoogleCodeExporter commented 8 years ago
Modern cards also have the same issues.

This is changed in OpenGL 2.1 with the ogl_framebuffer_blit/object_multisample 
extensions though. With Direct3D9, there is similar limitations, but there is 
workarounds for that.

So, basically, its the same issues. Personally I haven't tried it rhough with 
OGL, 
since I started mainly using Direct3D9/11.

Original comment by mudl...@tpg.com.au on 16 Feb 2010 at 7:54

GoogleCodeExporter commented 8 years ago
Initial work.
For some odd reason, doesn't work here......

Original comment by mudl...@tpg.com.au on 16 Feb 2010 at 9:44

Attachments:

GoogleCodeExporter commented 8 years ago
Any updates?

Original comment by ExtremeD...@gmail.com on 16 May 2011 at 7:04

GoogleCodeExporter commented 8 years ago
This would be nice to have...

Original comment by Willfull...@gmail.com on 17 Feb 2012 at 9:16

GoogleCodeExporter commented 8 years ago
Please do this. ePSXe has it, why not n64?

Original comment by phl...@gmail.com on 5 May 2013 at 6:19