spaceangel1970 / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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HWFBE_Fixes feedback - do u want? #72

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Pokemon Stadium 2
when your pokemon / opponent pokemon appears for stadium battle or leave
battle when it get knock out, there is a residual sprites near the right
side (image01 & 02).  The residual sprite (vaporeon) is not even selected 3
pokemons for battle but is part of the 6 pokemons you chose (image07).

image03-06 shows background corruption and missing bg when you win 1st
badge (should be the same for other badges).

If the feedback is not required, please close this feedback report.

Original issue reported on code.google.com by pokefan0...@gmail.com on 5 May 2010 at 10:16

Attachments:

GoogleCodeExporter commented 8 years ago
Does it work with trunk version?

General note:
It's better to report each issue separately, even when they are related to the 
same
game. They can have different origins.

Original comment by gon...@ngs.ru on 7 May 2010 at 7:37

GoogleCodeExporter commented 8 years ago
It works perfectly in the trunk version.
This problem happens to HWFBE_Fixes version only.

Original comment by pokefan0...@gmail.com on 7 May 2010 at 9:20

GoogleCodeExporter commented 8 years ago
Ok, thanks. I'll check it.

Original comment by gon...@ngs.ru on 7 May 2010 at 11:55

GoogleCodeExporter commented 8 years ago
Could you upload a save for this problem? Just right before the problem appears.

Original comment by gon...@ngs.ru on 7 May 2010 at 5:56

GoogleCodeExporter commented 8 years ago
It is going to be a problem.  I can give u the savestate but I tried loading 
back the
savestate and the problem disappears. 
It seems loading back the savestate causes a FB issue in the pokemon portrait 
that
fixes the issue ??? (see attached images).
Image07 shows your pokemon portrait corrupted in a savestate load (supposed to 
be
good) and your opponent pokemon portrait is normal size in a savestate load 
(supposed
to be oversized).

I can give u my FLA file with the set pokemons and you can start the game, 
choose a
set and play (extra 2 minutes on your part).  I can give some simple guide to 
follow
(extra 1 minute on your part). 
Is it ok?

Original comment by pokefan0...@gmail.com on 8 May 2010 at 1:34

Attachments:

GoogleCodeExporter commented 8 years ago
FLA + simple guide will be fine. 

Original comment by gon...@ngs.ru on 8 May 2010 at 1:27

GoogleCodeExporter commented 8 years ago
Start game & follow thru' image1 to image9
1.  Image1 - press A (hand cursor on "NO")
2.  Image2 - press A
3.  Image3 - press A (hand cursor on "Poke Cup")
4.  Image4 - press A after moving & selecting "PokeBall"
5.  Image5 - press A (hand cursor on "5 set(s)")
6.  Image6 - press A (highlighted on 1st set)
7.  Image7 - choose "Charizard" first & 2 others of your choice, then press A 
(hand
cursor on "Yes").  Once you enter the Stadium & opponent pokemon appears, you 
will
see the corruption.
8.  Image8 - press A to start Battle
9.  Image9 - select "UP+C" button for "Fire Punch" attack
10. Repeat step8-9 to defeat 2nd & 3rd opponent pokemon.
11. Once you defeat opponent for 1st badge, you see the other corrupted screen 
(just
press A).

Hope the above is simple & clear enough.

Original comment by pokefan0...@gmail.com on 8 May 2010 at 4:16

Attachments:

GoogleCodeExporter commented 8 years ago
You may have to set swapmode to "2" and use HWFBE "ON" otherwise it may hang 
just
before entering the stadium.

Original comment by pokefan0...@gmail.com on 9 May 2010 at 5:52

GoogleCodeExporter commented 8 years ago
Thanks! 
I see the problem. My method of detecting texture frame buffer validness was 
too 
optimistic. More calculations must be done. Safe method is too slow thought, at 
least on my PC. Attached is corrected version, with some trade-off between 
performance and safety.

Original comment by gon...@ngs.ru on 10 May 2010 at 12:55

Attachments:

GoogleCodeExporter commented 8 years ago
Tested your latest attached glide64 and it is very fast in terms of performance
compared to previous official version.  It is the same as the trunk version 
except
that it is faster and Slowking blurred body image is fixed in Pokemon Stadium 2 
menu
selection screen.  Have not done in-depth test but the reported issue is fixed.

Thanks - you may close this issue.

Original comment by pokefan0...@gmail.com on 10 May 2010 at 4:17

GoogleCodeExporter commented 8 years ago
It is built from branch sources. The only change is in the frame buffer 
validness
check. I'm trying to find and fix all regressions, caused by the modifications 
in
HWFBE, so this report was very helpful. Thanks!

Closed.

Original comment by gon...@ngs.ru on 11 May 2010 at 3:22