CHUG:
change chug goal from 95 + (Difficulty * 5) to 85 + (Difficulty * 5) or 65 + (Difficulty * 5) on raspi (harder with joystick)
HAMMER:
Modify sequences with check/x, yeehaw/buzzer so it's more evident whether you lost
WITCHCRAFT:
change selectionSpeed = lerp(0.01, 0.03, (DIFFICULTY - 1) / 4); to selectionSpeed = lerp(0.02, 0.04, (DIFFICULTY - 1) / 4);
increase time from 7->8 seconds
main challenge from timing now instead of figuring out what to do quickly
CONJURER
support difficulty scaling
add a "press a" indicator so more obvious what to do when you are correct
BEENADE
cursed
PENGUIN BLAST
Add a tap counter to prompt you if you tap instead of hold
PARKING
Make it easier to turn on low difficulty
COWBOY SHOOTER
Make slower turn on lower difficulty (easier to be precise)
cc @bakumoe @NuxiiGit @jdllama @Makoren @NateStar0 @mintypython @net8floz @colmeye
CHUG: change chug goal from
95 + (Difficulty * 5)
to85 + (Difficulty * 5)
or65 + (Difficulty * 5)
on raspi (harder with joystick)HAMMER: Modify sequences with check/x, yeehaw/buzzer so it's more evident whether you lost
WITCHCRAFT: change
selectionSpeed = lerp(0.01, 0.03, (DIFFICULTY - 1) / 4);
toselectionSpeed = lerp(0.02, 0.04, (DIFFICULTY - 1) / 4);
increase time from 7->8 seconds main challenge from timing now instead of figuring out what to do quicklyCONJURER support difficulty scaling add a "press a" indicator so more obvious what to do when you are correct
BEENADE cursed
PENGUIN BLAST Add a tap counter to prompt you if you tap instead of hold
PARKING Make it easier to turn on low difficulty
COWBOY SHOOTER Make slower turn on lower difficulty (easier to be precise)
cc @bakumoe @NuxiiGit @jdllama @Makoren @NateStar0 @mintypython @net8floz @colmeye