spaceboy01218 / additional-pipes

Automatically exported from code.google.com/p/additional-pipes
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Block not appearing in config file #103

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. put mod in mod folder
2.receive block conflict message when trying to run MC
3. open config file to see no difference

What is the expected output? What do you see instead?

something in 
block {
}

What version are you using?
rev 30

Please provide your Console/ModLoader output below.
says that it conflicts with another block (block id 254)

Please provide any additional information below.
I got an email that all posts here were closed and that a new version was 
uploaded. Perhaps you forgot to change the link or the page?

Please provide any screenshots you feel would help demonstrate this
issue/feature.

Original issue reported on code.google.com by starfyre7 on 18 Nov 2011 at 8:47

GoogleCodeExporter commented 8 years ago
What does your modloader output read? the links on the main forum page are 
updated and do create the output in the config

Original comment by brutalvi...@gmail.com on 19 Nov 2011 at 5:00

GoogleCodeExporter commented 8 years ago
This is my modloader readout. I just downloaded from the main forum page about 
five minutes ago and tried it again. The block was not in the additional pipes 
config file. 

Original comment by starfyre7 on 19 Nov 2011 at 2:46

Attachments:

GoogleCodeExporter commented 8 years ago
I realized what the issue was, and will fix it for the next release (it crashes 
before it saves the new config >.<!). As for now add this to the config

ChunkLoader.Enabled=true
   ChunkLoader.id=254

under block (obviously change what you need)

Original comment by brutalvi...@gmail.com on 20 Nov 2011 at 3:33

GoogleCodeExporter commented 8 years ago
thanks. I had added the bottom line in there, to no effect. I did not realize 
that it had to be enabled as well. 

Original comment by starfyre7 on 20 Nov 2011 at 5:29

GoogleCodeExporter commented 8 years ago
You still get the conflict error? Did you put it in Block?

Original comment by brutalvi...@gmail.com on 20 Nov 2011 at 5:39

GoogleCodeExporter commented 8 years ago
###########
# General #
###########

general {
   EnableWaterProofRemoval=true
   saveLagFix=false
   wrenchOpensGui=false
}

#########
# Block #
#########

block {
   ChunkLoader.Enabled=true
   ChunkLoader.id=254
}

########
# Item #
########

item {
   pipeItemTeleport.Enabled=true
   pipeItemTeleport.id=4047
   pipeItemsAdvancedInsertion.Enabled=true
   pipeItemsAdvancedInsertion.id=4044
   pipeItemsAdvancedWood.Enabled=true
   pipeItemsAdvancedWood.id=4045
   pipeItemsDistributor.Enabled=true
   pipeItemsDistributor.id=4046
   pipeItemsRedstone.Enabled=true
   pipeItemsRedstone.id=4043
   pipeLiquidsRedstone.Enabled=true
   pipeLiquidsRedstone.id=4042
   pipeLiquidsTeleport.Enabled=true
   pipeLiquidsTeleport.id=4048
   pipePowerTeleport.Enabled=true
   pipePowerTeleport.id=4049
}

There is a full config, I am about to release the fix for this problem anyway 
(It's already in the SVN)

Original comment by brutalvi...@gmail.com on 20 Nov 2011 at 5:41