Open GoogleCodeExporter opened 8 years ago
What does your modloader output read? the links on the main forum page are
updated and do create the output in the config
Original comment by brutalvi...@gmail.com
on 19 Nov 2011 at 5:00
This is my modloader readout. I just downloaded from the main forum page about
five minutes ago and tried it again. The block was not in the additional pipes
config file.
Original comment by starfyre7
on 19 Nov 2011 at 2:46
Attachments:
I realized what the issue was, and will fix it for the next release (it crashes
before it saves the new config >.<!). As for now add this to the config
ChunkLoader.Enabled=true
ChunkLoader.id=254
under block (obviously change what you need)
Original comment by brutalvi...@gmail.com
on 20 Nov 2011 at 3:33
thanks. I had added the bottom line in there, to no effect. I did not realize
that it had to be enabled as well.
Original comment by starfyre7
on 20 Nov 2011 at 5:29
You still get the conflict error? Did you put it in Block?
Original comment by brutalvi...@gmail.com
on 20 Nov 2011 at 5:39
###########
# General #
###########
general {
EnableWaterProofRemoval=true
saveLagFix=false
wrenchOpensGui=false
}
#########
# Block #
#########
block {
ChunkLoader.Enabled=true
ChunkLoader.id=254
}
########
# Item #
########
item {
pipeItemTeleport.Enabled=true
pipeItemTeleport.id=4047
pipeItemsAdvancedInsertion.Enabled=true
pipeItemsAdvancedInsertion.id=4044
pipeItemsAdvancedWood.Enabled=true
pipeItemsAdvancedWood.id=4045
pipeItemsDistributor.Enabled=true
pipeItemsDistributor.id=4046
pipeItemsRedstone.Enabled=true
pipeItemsRedstone.id=4043
pipeLiquidsRedstone.Enabled=true
pipeLiquidsRedstone.id=4042
pipeLiquidsTeleport.Enabled=true
pipeLiquidsTeleport.id=4048
pipePowerTeleport.Enabled=true
pipePowerTeleport.id=4049
}
There is a full config, I am about to release the fix for this problem anyway
(It's already in the SVN)
Original comment by brutalvi...@gmail.com
on 20 Nov 2011 at 5:41
Original issue reported on code.google.com by
starfyre7
on 18 Nov 2011 at 8:47