Open GoogleCodeExporter opened 8 years ago
I second this bug. I too am using 3.1.0 and on three occasions now I have lost
two pipes each. They just disappear leaving only a box outline in their place
which has to be broken off before new pipes can be installed. I've attached my
Modloader.txt and screenshot to in case it will help.
Original comment by kcdg.d...@gmail.com
on 29 May 2012 at 6:37
Attachments:
I used MCEdit to get the current block data from two teleport pipes. One that
is currently normal and one that is in the disappeared condition. See the
picture file: Block_Data.png
Original comment by kcdg.d...@gmail.com
on 30 May 2012 at 8:11
Attachments:
It sounds like the problem is with the chunks not staying loaded. Basic
solution is to place teleport tethers down to keep the chunk loaded while your
away. See this thread:
https://github.com/DaStormBringer/AdditionalPipes/issues/4#issuecomment-6023683
Original comment by kcdg.d...@gmail.com
on 31 May 2012 at 1:33
I don't buy that. I would have to have chunkloader blocks in a hundred places,
which would lag the hell out of my game, making the mod worthless. Also I
reverted back to additional pipes 3.0.7 and IT DOES NOT HAPPEN!! Only when I
upgrade to 3.1.0 do they disappear.
Any other suggestions?
Original comment by ssgi....@gmail.com
on 19 Jun 2012 at 1:24
I also find that unlikely. I have chunkloaders all over the place (Specifically
anchors from railcraft because they look better than teleport tethers) and my
teleport pipes still keep vanishing. I've used "display loaded chunks" and
verified that all my missing teleporters are within force loaded chunks. It
seems to happen only on save/load. Note that nothing is going through these
pipes on save/load. Some of them are connected to Logistics pipes, but some are
not, and both types have still disappeared. I'm now trying teleport tethers on
top of every single teleport pipe I have hoping that they won't mess up.
I can't say for certain that it's teleport pipes, though, because I have a ton
of other mods installed. Maybe it's because I've set up residence in a
mystcraft age? Maybe logistics pipes are messing it up? I really can't say.
Original comment by erzengel...@gmail.com
on 28 Jul 2012 at 5:38
I have teleport tethers near every pipe that I use and *still* get this
problem. That is not the solution. This bug is so frustrating That I think I'll
have to just stop using the pipes.
Original comment by futureb...@gmail.com
on 3 Aug 2012 at 3:58
I have same issues as you can see picture. That is soo bad. Teleport pipe not
very cheap. And they are dissappear, not function. What is the solution ?
Original comment by esay...@gmail.com
on 18 Aug 2012 at 1:42
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I also get this on a server with all pipes just rsandomly "existing" but being
invisible
Original comment by danner...@gmail.com
on 5 Sep 2012 at 9:21
Always clicking set seems to have fixed it. Testing this more now.
Original comment by velth...@gmail.com
on 26 Oct 2012 at 7:30
Original issue reported on code.google.com by
ssgi....@gmail.com
on 22 May 2012 at 11:15Attachments: