either its broken or I just dont know how or where to add in the custom critters into the folder and this is the message i get:
[Custom Critters] Creating critter types...
[Custom Critters] Mod crashed on entry and might not work correctly. Technical details:
System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\CustomCritters\Critters'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator1.CommonInit() at System.IO.FileSystemEnumerableIterator1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.EnumerateDirectories(String path)
at CustomCritters.Mod.Entry(IModHelper helper) in C:\Users\Brian\Documents\GitHub\CustomCritters\Mod.cs:line 36
at StardewModdingAPI.Program.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line
either its broken or I just dont know how or where to add in the custom critters into the folder and this is the message i get:
[Custom Critters] Creating critter types... [Custom Critters] Mod crashed on entry and might not work correctly. Technical details: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\CustomCritters\Critters'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileSystemEnumerableIterator
1.CommonInit() at System.IO.FileSystemEnumerableIterator
1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost) at System.IO.Directory.EnumerateDirectories(String path) at CustomCritters.Mod.Entry(IModHelper helper) in C:\Users\Brian\Documents\GitHub\CustomCritters\Mod.cs:line 36 at StardewModdingAPI.Program.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in C:\source_Stardew\SMAPI\src\SMAPI\Program.cs:line