spacechase0 / StardewValleyMP

Temporary solution for multiplayer until official multiplayer is released.
MIT License
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Second day save crash on Mac #65

Open morgendave opened 7 years ago

morgendave commented 7 years ago

There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the saved data(the one used to launch in multi players) loading in single player mode. Stacktrace below.

Stacktrace:

at <0xffffffff> at (wrapper managed-to-native) object.wrapper_native_0x7fff8b3d8d4b (OpenGL.TextureTarget,int) <0x0005e> at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData (int,int,System.Nullable1<Microsoft.Xna.Framework.Rectangle>,Microsoft.Xna.Framework.Color[],int,int) <0x0009f> at Microsoft.Xna.Framework.Graphics.Texture2D.GetData<Microsoft.Xna.Framework.Color> (int,int,System.Nullable1,Microsoft.Xna.Framework.Color[],int,int) <0x0013c> at Microsoft.Xna.Framework.Graphics.Texture2D.GetData (int,System.Nullable`1,Microsoft.Xna.Framework.Color[],int,int) <0x0004f> at Microsoft.Xna.Framework.Graphics.Texture2D.GetData (Microsoft.Xna.Framework.Color[]) <0x00054> at StardewValley.FarmerRenderer.changeShirt (int) <0x000ec> at StardewValley.Farmer.changeShirt (int) <0x000ee> at StardewValley.Farmer.changeGender (bool) <0x00134> at StardewValleyMP.Vanilla.NewSaveGame.loadDataToFarmer (StardewValley.Farmer) <0x00577> at StardewValleyMP.Vanilla.NewSaveGame/<>c.b__2_3 () <0x0004e> at System.Threading.Tasks.Task.InnerInvoke () <0x00051> at System.Threading.Tasks.Task.Execute () <0x0006c> at System.Threading.Tasks.Task.ExecutionContextCallback (object) <0x0005b> at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0023f> at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00028> at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&) <0x00187> at System.Threading.Tasks.Task.ExecuteEntry (bool) <0x000e2> at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00016> at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x00222> at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00010> at (wrapper runtime-invoke) .runtime_invoke_bool (object,intptr,intptr,intptr) <0x0006e>

Assuming it fails on this line: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/Texture2D.OpenGL.cs#L238

spacechase0 commented 7 years ago

That used to happen on Windows too, but a try/catch "fixed" it. Ugh.

Hmm.