There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the saved data(the one used to launch in multi players) loading in single player mode. Stacktrace below.
Stacktrace:
at <0xffffffff>
at (wrapper managed-to-native) object.wrapper_native_0x7fff8b3d8d4b (OpenGL.TextureTarget,int) <0x0005e>
at Microsoft.Xna.Framework.Graphics.Texture2D.PlatformGetData (int,int,System.Nullable1<Microsoft.Xna.Framework.Rectangle>,Microsoft.Xna.Framework.Color[],int,int) <0x0009f> at Microsoft.Xna.Framework.Graphics.Texture2D.GetData<Microsoft.Xna.Framework.Color> (int,int,System.Nullable1,Microsoft.Xna.Framework.Color[],int,int) <0x0013c>
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData (int,System.Nullable`1,Microsoft.Xna.Framework.Color[],int,int) <0x0004f>
at Microsoft.Xna.Framework.Graphics.Texture2D.GetData (Microsoft.Xna.Framework.Color[]) <0x00054>
at StardewValley.FarmerRenderer.changeShirt (int) <0x000ec>
at StardewValley.Farmer.changeShirt (int) <0x000ee>
at StardewValley.Farmer.changeGender (bool) <0x00134>
at StardewValleyMP.Vanilla.NewSaveGame.loadDataToFarmer (StardewValley.Farmer) <0x00577>
at StardewValleyMP.Vanilla.NewSaveGame/<>c.b__2_3 () <0x0004e>
at System.Threading.Tasks.Task.InnerInvoke () <0x00051>
at System.Threading.Tasks.Task.Execute () <0x0006c>
at System.Threading.Tasks.Task.ExecutionContextCallback (object) <0x0005b>
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x0023f>
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) <0x00028>
at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task&) <0x00187>
at System.Threading.Tasks.Task.ExecuteEntry (bool) <0x000e2>
at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () <0x00016>
at System.Threading.ThreadPoolWorkQueue.Dispatch () <0x00222>
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () <0x00010>
at (wrapper runtime-invoke) .runtime_invoke_bool (object,intptr,intptr,intptr) <0x0006e>
There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the saved data(the one used to launch in multi players) loading in single player mode. Stacktrace below.
Assuming it fails on this line: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/Texture2D.OpenGL.cs#L238