Add optional migrators from the "Item_Name" format to "{{ModId}}_Item_Name" format (all the places marked with a comment as "within 1.6 migration"
Added a lot of booleans to the migration commands to toggle on/off the more aggressive migrations (the within-1.6 ones and the ones that swap ID for name in the removed JA pack items)
Added console commands ja_fix to trigger migrations and ja_fix_aggressive to trigger the aggressive migrations manually, so that the non-aggressive ones run automatically. This is to handle the fact that there's a small edge case where CP-added items with relatively plain names could get accidentally migrated if they overlap with installed JA item names.
Fix the fruit tree merge conflict properly
Tailoring recipes now craft the correct item instead of an error item (as long as it's Boots, Pants, Shirts, or an existing item in the game)
Recipes are now properly fully checking if the ingredients are real items, which hopefully fixes the issue some users have where malformed recipes prevent the cooking menu from opening
Tokens are now ready for new saves in addition to old saves
ja_fix
to trigger migrations andja_fix_aggressive
to trigger the aggressive migrations manually, so that the non-aggressive ones run automatically. This is to handle the fact that there's a small edge case where CP-added items with relatively plain names could get accidentally migrated if they overlap with installed JA item names.