Closed zig1000 closed 3 years ago
Well, this was a silly mistake on my part, one part of the code just forgot to load the random seed from the puzzle. I've pushed the fix to source control.
Given the lack of activity on this project lately, I don't expect a lot of other changes. This change will probably be released on its own as a bugfix release.
This has been released on Steam this morning. Closing the issue.
Reproduction steps: import this custom puzzle into SC:
Try to change the input component's random seed to 1 via the puzzle editor GUI, and save the puzzle. Running solutions still use seed 0, and going back into the terrain editor for the level reveals the seed is indeed still 0.