Closed emanisgrand closed 4 years ago
It turns out the wave was actually growing everything once, activating the rigidbody, and then stopped sending network data and so stopped working. I added the TPC Player to the ./Resources
as a Prefab and then modified the OfflineNetwork
script to instantiate the new Player_TPC
prefab, and this made it so that the scripts attached to TPC get sent over the network as many times as they are called. So now everything shrinks.
Next issue to tackle will be #19 and getting the Cinemachine Camera to work in the network as well since that is the point of #13.
Describe the bug Shrink wave isn't shrinking. Only the
isKinematic = true
code is working.To Reproduce Steps to reproduce the behavior:
camera-view
branch, walk around as ThirdPersonCharacterExpected behavior All of the objects shrink to
0.5
their regular scaleScreenshots
Additional context I haven't actually dug too deep into it yet. I'll dig around it later. Relevant commit: 0313c0aeb6c148c5d05e3e78dca02896f560e2fc