Open spacek531 opened 2 years ago
Here are my answers:
It's the best one I came up with
The choices at least in my opinion are decided a lot on bench choices. Deco blocks, base blocks, walls, fences, roofs, trims & poles, colorable trees, path blocks, roadlines, and land tile blocks fall under this heuristic. Quarter tile scenery that would benefit from the rendering improvements should be a part. I think path fits less under this heuristic but this project is an opportunity to split legacy paths into their new surface and railing counterparts for the NSF's RCT1-style path options.
I created this project because I wanted to reduce z-fighting of trims and reduce the clutter of having so many fix objects in the object selector.
This project has the opportunity to document or create best practices for creation of all kinds of objects - some are more straightforward than others. This project also has the opportunity to host or link object creation software, ideally ones that make it easy to conform to best practices.
Still, a large part of the project will be the scenery repository, so I want to tailor the scope of scenery it should include.
I propose that the scenery in the repository should be ones that modern parks use as foundation to sculpt the world with and adjacent scenery as necessary.
Question: is there a better heuristic?
Question: what scenery falls under this heuristic?