Open Norc opened 3 years ago
My response:
Hello, thanks for the detailed feedback. I'll move this entire text to the Card Support Repo for further investigation when I get around to thinking about further feature requests again. Some quick thoughts:
Existing solutions:
1) One solution that I've recommended to other Torg Eternity players is to create a dedicated "Cards" scene that the player always has access to. This should help greatly with a number of issues you mention, including the amount of space available on the canvas, and having a "common hand" that all players can see.
Note that there is currently an issue where if a player drops a card onto the canvas, it drops on the scene the GM is looking at, not the player, which is a pain. I'm hoping to adress this today.
2) Another solution that Torg folks have recommended is creating "divider" card decks and deal with replacement to each player, for instance a card that says <pool | hand> to "categorize" cards.
Three planned features for the rewrite:
1) "multiple hands of cards" which should resolve a lot of the "category" type things 2) GMs being able to see other player's hands, and player's also in certain circumstances (perhaps getting "permission" from the player and/or GM). 3) Card layer that players can interact with.
Viriato139ac — Yesterday at 5:31 AM Hi, these are my thoughts about Card Support and Torg, and improvements; these are just improvement ideas, please, share yours! Probably there are other ways of implementing this, but @Norc might find it useful for the project: Hi, I just wanted to share my thoughts on how to improve Card Support to make it usable not only for Torg, but also for other games that use cards. I think that dropping cards to the layout might be cool, but if you are running a combat scene and players has to move tokens on a map, to fill the canvas with cards maybe it is not a good idea. The implementation is difficult optimizing the vtt space, and these are my thoughts on how to do it effectively: