spacemeowx2 / ldn_mitm

Play local wireless supported games online
GNU General Public License v2.0
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Critical freeze #5

Closed Skalke closed 5 years ago

Skalke commented 5 years ago

in 0.1.3 is still not fixed ---- tested in game - MHGU It's a freeze on joiner-side when host is closing lobby....

Skalke commented 5 years ago

in Super Bomberman R too

Skalke commented 5 years ago

image

spacemeowx2 commented 5 years ago

Did v0.2.2 work?

https://github.com/spacemeowx2/ldn_mitm/releases/tag/v0.2.2

Skalke commented 5 years ago

i'll try today later....in 0.2.1 it's fixed...if 0.2.2 is still stable - u solve that bug.

Skalke commented 5 years ago

preliminary assessment on my scale....and about the overall stability .... I really want to give these kips -turquoise "very stable", because now it's looks like almost fully debuged. image

Skalke commented 5 years ago

fixed....my scale is green"stable" .... i found some bug

Skalke commented 5 years ago

Same problem, but without any sounds...frezees are coming then open any installed game/software.... i think, u need refract and rebuild ldn for newest atmo

Skalke commented 5 years ago

it's still freezing with fucking sounds in mhgu after host is leaving the hub. My stats, Atmosphere 0.8.6 fusee-1-2 + ldn_mitm 1.1.2. I think problem is in libnx. And of course it's lagging then i try to use dmnt:cheat in Edizon, thx to SciresM for lots of refactors in fs_mitm. Still think that u can do much more stable version of this kip.